Niantic has recently announced the release of Scaniverse 4, a new version of its popular scanning app that promises to revolutionize the way users capture objects and places in 3D. Featuring a groundbreaking Gaussian Splitting technique, Scaniverse 4 aims to capture more data points about an object, resulting in more accurate and detailed representations with faster rendering times. This major update marks a significant milestone for the app, which was acquired by Niantic in 2021.
Previously, Scaniverse allowed users to scan objects and places and store them on their devices or share them with friends. With the introduction of Gaussian Splitting, users can now place these “splats” on a map, allowing others to discover and experience new places with better accuracy and detail. This new scanning process, currently available only for iOS users, is incredibly user-friendly. By selecting the splats option in the new capture menu and moving around the object while capturing it from different angles, users can create high-quality scans in just one to three minutes.
Brian McClendon, Niantic’s VP of Engineering and co-inventor of Google Earth, explained that the new Gaussian Splatting approach offers significant advantages over traditional rendering techniques like triangle meshes. Not only does it process faster, but it also produces more realistic renders with improved lighting and reflections. By capturing finer details such as window transparency, water reflections, and tree leaves, Gaussian splats elevate the level of realism in scans, likened by McClendon to a clay sculpture compared to a LEGO model.
Expanding Data Opportunities
In addition to enhancing user experiences, Niantic plans to leverage the rich data collected through Scaniverse to offer new opportunities for developers. By providing developers access to millions of Gaussian Splats-powered scans, the company aims to fuel innovations in gameplay and virtual reality experiences. This data will not only benefit XR content creators and 3D photography enthusiasts but also enhance Niantic’s own games by enabling virtual characters to better interact with real-world objects.
To address privacy concerns, Niantic has implemented safeguards in Scaniverse 4, automatically blurring faces and license plates that appear in scans. Moving objects in frames are also averaged out of the final render to ensure the privacy and security of users’ data. By prioritizing user privacy and data security, Niantic aims to build trust with its community of developers and users, reinforcing its commitment to responsible data handling practices.
The release of Scaniverse 4 heralds a new era in 3D scanning technology, offering users advanced tools and techniques to capture the world around them with greater precision and detail. With the integration of Gaussian Splitting and the promise of richer data for developers, Niantic is poised to shape the future of augmented reality experiences and virtual interactions. By combining cutting-edge technology with a commitment to user privacy and data security, Niantic’s Scaniverse 4 sets a new standard for 3D scanning applications in the digital age.